Like I already said, "The real thing to look for is hit factor, points earned minus penalties divided by time" So lets say you had a stage with 12 paper and 4 poppers, for example. So each paper is worth 5 points per Alpha (10 per paper), and each steel is worth 5 points. The total stage worth is 140 points. Now lets say you run it clean in 30 seconds, your HF = 4.67 (140/30), not bad, but not fast. So lets say the fastest guy doesn't run it clean, has one mike but does it in 22 seconds, his HF (135 points minus 10 for the mike divided by 22) is 5.68 and his % possible is 89.3. But he has the stage win so he gets all the points and you only get a fraction of what he did, ie, 4.67/5.68 = 82.22% so you only get that % of the total stage, or 115 points, even you you actually shot the stage clean.
Normally speed kills, but not in USPSA or IPSC. There is a balance to be had, go too fast and miss allot, suck, go too slow but shoot it clean, suck. Go faster (than the rest) and don't drop too many points, good. If you are going to miss, miss fast. Until then, try to get mostly Alphas and remember how that looked and felt like. It's all easy as pie, it's only hard to go fast, even harder to go faster, and insanely hard to go super fast.
There are lots of articles around,
https://www.targetbarn.com/broad-side/uspsa-scoring/