This question comes from a guy who flys only in sims (I am thinking of taking PPL lessons in the US next year). Some of the things that a good computer flight sim (e.g. MS FS2004, X-Plane 8) lack are decent feedback from gravity, and in particular the ability to fly "seat of pants" as it were. Does the ball turn coordination indicator (that thing that is usually bundled with a turn rate indicator) accurately simulate the seat of pants sensation to help you coordinate turns, i.e. applying rudder to counteract aileron-induced yaw?