How much time is needed for an indoor match?

Discussion in 'GSSF' started by Grim Reaper, Jan 1, 2005.

  1. Grim Reaper

    Grim Reaper

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    I'm considering trying a indoor match (Westland, Michigan) this January and the subsequent matches in Feb and March.

    Does anyone have a general idea on how long it may take to shoot an indoor match?

    I don't mind hanging out, but I have some other things that may be going on those days and would like to shoot if I have enough time.

    I've been wanting to shoot a match for quite some time and my schedule is finally open for all three matches this year.

    Thanks
     
  2. lethal tupperwa

    lethal tupperwa

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    that said, 4-10 round mags 2-5round mags a line of shooters should be finished scoring within 1/2 hour.

    Thats how it worked at ours.
     

  3. ede

    ede Bama's Friend

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    if i only shot one time it takes me about 4 1/2 hours, 30 minutes to get checked in and to shot and 4 hours for the trip there and back home.
     
  4. waktasz

    waktasz Gamer Scumbag

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    Run each person thru the match and then send them packing, and have people show up anytime between 12 and 4 or whatever your time constraints are. I shoot IDPA at a range that runs it like this and I usually show up right after work at a little after 5 and stand around for 10-15 mins then shoot the whole match and head home by 5:30.
     
  5. Carlitos

    Carlitos

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    We used the NRA Range HQ match as a model for our USPSA and IDPA competitions here: www.shootersparadise.com. Short answer: 1 hr.

    Format: 4 stages. Each squad is 6 shooters. A new squad starts every hour on the hour from 3 to 9 pm (less for IDPA).

    So, that is: 1 hr (60 min) divided by 4 stages = 15 min. per stage.

    15 min. divided by 6 shooters = 2.5 min. per shooter per stage. In other words, every shooter gets 2.5 min. to load & make ready, shoot, score, & then paste targets (no brass collection allowed due to time; just like GSSF, its a lost brass match). This does not account for reading the stage scenario. Have to run a tight ship to follow this schedule.

    D.
     
  6. lethal tupperwa

    lethal tupperwa

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    they don't take that long.