In flight simulator, not much. In my opinion a PC flight simulator is only good for practicing instrument navigation and instrument approach procedures.
As for the handling characteristics, flight simulator doesn't have any way of simulating the feel that is required to land a GA plane. You can't feel the balloon if you pull back too much in a flare, you can't feel the 'butt sink' when you are flaring properly, you cannot accurately simulate a porpoised approach, wheelbarrow landing followed by the subsequent nose high bounce that stalls the plane, etc.
When you land a real GA aircraft you have to be able to feel the landing...it's kind of like you feel a balance point and you use the yoke to maintain that balance point down to the ground.
In a real tricycle gear plane the landing is four distinct phases:
Approach: Stabilized at proper airspeed with proper flap and trim adjustment. You should only have to make minor throttle corrections at most to remain on the proper glideslope once the plane is properly set up for approach.
Round out: This is where you start bleeding off your descent rate and putting the plane in an almost level attitude just barely above the runway.
Flare: This is where you pull back on the yoke...slowly...in order to keep the plane from landing. You will eventually loose this fight with the yoke pulled way back at which time the main gear will set down onto the runway. As you keep up the good fight the nose will slowly start dropping and the nose gear will touch; now you are landed.
Ground roll: This is where most people screw up a perfectly good landing. You must continue FLYING the airplane while you are on the ground. If you slipped in and landed with a crosswind this is where you will put full aileron deflection into the wind and continue using the rudder pedals to maintain the center line. During taxi you should also be flying the plane, proper aileron and rudder to maintain a straight taxi. Front quartering crosswinds require you to climb into the wind. Rear quartering crosswinds require you to dive away from the crosswind. This keeps the plane stable while on the ground and avoids any unexpected wind gust problems and control issues. In general do not ever stop flying the plane; when it is on the ground it does NOT instantly turn into a car.
I say you lay down the joystick for a day and take a discovery flight at your local airport:
http://www.beapilot.com/
Oh, and contrary to popular belief, the throttle on an airplane controls altitude and the yoke controls speed.