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Killer prepared himself by playing Call of Duty.

Discussion in 'The Okie Corral' started by Nemesis., Apr 19, 2012.

  1. Nemesis.

    Nemesis.

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  2. stolenphot0

    stolenphot0 RTF2 Addict

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    He claimed in open court that he honed his skills playing COD:MW. No one else. Glad they had another expert refute him in that article.
     

  3. Calico Jack

    Calico Jack NO QUARTER

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    Ban it now!!!


    It's for the children.
     
  4. G23Gen4TX

    G23Gen4TX

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    That's like saying you are good at parkour cause you play Super Mario.

    Dumbest thing I've heard in a while.
     
  5. MadMonkey

    MadMonkey Spershul Furces

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    He was dumb then, the only thing I've improved by playing Call of Duty is my thumb muscles and screaming capability.
     
    Last edited: Apr 19, 2012
  6. The Pirate

    The Pirate HARRRRR!!!

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    I learned how to kick ass by playing Mike Tyson's Punch Out.


    Outdoor Hub mobile, the outdoor information engine
     
  7. stolenphot0

    stolenphot0 RTF2 Addict

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    i learned how to mute annoying players too.
     
  8. Calico Jack

    Calico Jack NO QUARTER

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    :rofl:
     
  9. Jade Falcon

    Jade Falcon WTF EREN?!

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    And this a-hole can only get 25 years maximum?

    Someone needs to execute him. If he'd pulled this in Texas, there wouldn't be a judge or jury that wouldn't send him to Death Row.
     
  10. Big Bird

    Big Bird NRA Life Member

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    Wow, times sure have changed. Used to be murderers got their inspiration by playing Beatle's Albums backwards.

    Who'd a thunk it...
     
    Last edited: Apr 19, 2012
  11. KS Trekker

    KS Trekker That Guy

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    That's a fact! I do a lot of yelling as well.
     
  12. Ruggles

    Ruggles

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    WoW & COD, damn........ sounds like me....

    Wonder what all those hours of internet porn are doing to my psyche


    [​IMG]


    :tongueout:
     
  13. Sam Spade

    Sam Spade Staff Member Lifetime Member

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    Actually, he wrote it in his diary as he was prepping, and only repeated it in court. I've read the whole 1400+ page thing. A whole lot of thought went into every aspect of what he planned, regardless of what mistakes he made in the reasoning behind his preps.
     
  14. snowcrash75

    snowcrash75

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    .....
     
    Last edited: Apr 20, 2012
  15. snowcrash75

    snowcrash75

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    [​IMG]

    Anyone for some one on one? I may only be 5'5" but I've been practicing....
     
    Last edited: Apr 20, 2012
  16. BEER

    BEER bad example

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    i haven't read the article but i bet he meant his controller throwing accuracy and not actual firearms accuracy. the hit detection in the game is nuttier than squirrel poop, which is why i can hit the opposite living room wall with my controller 32 out of 10 times.

    hell just the fact that he admits he can actually stomach that game for hours at a time should be enough to prove he's mentally unfit to walk the streets.
     
  17. ScottieG59

    ScottieG59

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    Well, I hate to be the one who differs in the group of opinions, however....

    The use of models and simulations have a valid use in training soldiers for combat. Some concepts can more readily be demonstrated in that environment. Clearly, you cannot simply purchase something off the shelf and expect it has been verified, validated and accredited (VV&A) by subject matter experts. In the military, there are models and simulations that have gone through the VV&A process. Some have actually been built on game engines that are commercially available. Others are built on a standards that ensure interoperability between systems in a federated environment.

    Some commanders will also find value in some of the games you can find on the shelf. In some cases, developers will develop scenarios that are more applicable to the mission objectives.

    In other areas, such as advanced design, you will find prototyping done within simulations where testing is done in a synthetic environment. This is done in commercial environments as well. For example, look at the design and development employed by Boeing for their newest large passenger jets. The entire process was done within a simulation which combined virtual with actual people, as in designing tools based on how people actually must move.

    In a more sinister act, consider how the 9/11 terrorists learned how the control systems were laid out in the passenger jets used. Besides manuals, which were available on the Internet, they used the Microsoft Flight Simulator to become familiar with what they should expect to see.

    This is already a bit long, and this area is fairly deep and expanding rapidly, but simulations have definite uses in preparing for combat. Okay, one last example: How do you think modern small tactical teams prepare to engage an enemy in a place they have never seen before? How do the run through the scenarios? How do they look at ways to handle contingencies?


    Out there in fly-over country...
     
    Last edited: Apr 20, 2012
  18. Ruggles

    Ruggles

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    No doubt some validity to this.

    Look at horror movies of the 70s and 80s, what made people look away in disgust then would be laughed at by today's audience. Heck I can't even watch those darn "Hostel" movies without looking away, kids today can. Constant exposure to more and more violent images have hardened those kids to what they can watch. I think excess violence in video games can as well. I know playing the original Doom and COD while basically the same premise are two totally different experiences due to the increased violence (over DOOM) in COD.

    All that being said I think folks blaming their actions on music, TV, movies or video games (or AD&D for the old timers) is utter crap.

    I know I never dropped any anvils on anyone's head or used a ACME explosive boomerang to kill a large fast moving bird so I guess those shows did not effect me too much.
     
    Last edited: Apr 20, 2012
  19. 427

    427

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    In the book, On Killing, the author, Dave Grossman calls 1st person shooters, "murder simulators". He argues that violent video games, 1st person shooters, trains kids in the use of weapons and hardens them emotionally to killing/murdering by simulating the killing of large numbers of 'enemies' in a game. This book was written in the mid '90s. It should be noted that militaries use simulators similar to video games to train.
     
  20. Easterbrook

    Easterbrook Wagon Burner

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    Damn. I wonder what Hitler was playing. What was in his Xbox?