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09-28-2008, 21:27
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#26
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Defend Freedom
Join Date: Feb 2002
Location: Maine
Posts: 5,307
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Also when Alliances are added, we need to move on the diplomacy front too other then just attacking. Like trade routes that give each trader a certain % of the others gold intake per day. Maybe some modifiers for more Powerful empires that trade with smaller empires.
IE if Empire Big trades with Empire Small. Empire Big gets a 5% trade bonus from the Small empires gold intake per day and so does the small one..
Or switch it around Big empire gets 5% from small empire, and a 2% trade bonus from a equal sized empire.
Hence making the smaller empires ideal for trade and not having huge trade empires of only big guys.
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09-28-2008, 21:41
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#27
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Defend Freedom
Join Date: Feb 2002
Location: Maine
Posts: 5,307
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Another thing that needs to be added. Is that its hard to go through the list of players. Adding List numbers like on the forums so you can jump to anywhere in the numbered list at any time, instead of having to push Next for the huge list that this will become once more people come to the game.
Or maybe coming up with a different way to navigate through the Players in the game.
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09-28-2008, 21:58
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#28
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Big Giant Head
Join Date: Dec 1969
Posts: 19,803
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Sorry. My last few posts should have been in concept suggestions. I just moved them there. Eric
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I Stopped Listening.
Why Haven't You Stopped Talking?
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09-29-2008, 16:24
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#29
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Silver Membership
NRA BTW ILA
Join Date: Aug 2006
Posts: 1,014
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Quote:
Originally Posted by Malkuth
Another thing that needs to be added. Is that its hard to go through the list of players. Adding List numbers like on the forums so you can jump to anywhere in the numbered list at any time, instead of having to push Next for the huge list that this will become once more people come to the game.
Or maybe coming up with a different way to navigate through the Players in the game.
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Once you click to say page two... go up to the address bar and change the page number from 2 to whatever is available.
I offer this tip so that those on page one aren't getting all the negative attention.
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09-29-2008, 17:04
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#30
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Banned
Join Date: Jul 2007
Location: The Mitten State
Posts: 2,196
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Quote:
Originally Posted by Jav21
Once you click to say page two... go up to the address bar and change the page number from 2 to whatever is available.
I offer this tip so that those on page one aren't getting all the negative attention.
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+1 This is exactly what I do as well. But, the people on the top 2 pages shouldn't have any problem from receiving negative attention from the majority of the players.
I gave you another soldier! Can I has one 2? hehe
__________________
"Laws that forbid the carrying of arms... disarm only those who are neither inclined nor determined to commit crimes. Such laws make things worse for the assaulted and better for the assailants; they serve rather to encourage than prevent homicides, for an unarmed man may be attacked with greater... confidence than an armed man."
-Thomas Jefferson
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09-29-2008, 17:38
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#31
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Defend Freedom
Join Date: Feb 2002
Location: Maine
Posts: 5,307
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Guys I will add your ideas to the Suggested Features Awaiting final approval thread.. My list is under Erics, but of course Eric has the final say on what will be in.
Make it a little easier on eric to go threw that thread when things start to get more busy..
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09-29-2008, 18:18
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#32
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Silver Membership
NRA BTW ILA
Join Date: Aug 2006
Posts: 1,014
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Quote:
Originally Posted by Glock 19 God
+1 This is exactly what I do as well. But, the people on the top 2 pages shouldn't have any problem from receiving negative attention from the majority of the players.
I gave you another soldier! Can I has one 2? hehe
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Welcome to page 1.
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09-29-2008, 18:22
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#33
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Banned
Join Date: Jul 2007
Location: The Mitten State
Posts: 2,196
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I forgot to mention that there needs to be a chance of failure for spying.
__________________
"Laws that forbid the carrying of arms... disarm only those who are neither inclined nor determined to commit crimes. Such laws make things worse for the assaulted and better for the assailants; they serve rather to encourage than prevent homicides, for an unarmed man may be attacked with greater... confidence than an armed man."
-Thomas Jefferson
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09-30-2008, 05:39
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#34
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Senior Member
Join Date: Mar 2003
Location: Commonwealth of Virginia
Posts: 23,138
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A suggestion about the alliances and such.
I'm just thinking about the future, I just don't want to have my army sit there and get slaughtered while I run around the wilderness for a week.
Any possibility of loaning your army out as mercenaries temporarily? Say you set a time frame and give another play control of your assets for that time. Or just be able to give control until you take it back?
That also might be a way for new people to join an alliance with a larger army. A new player with their 10 soldiers could give control to a larger army, while fighting with the larger army they would get a percentage of the gold taken in the battles.
It would require a lot of trust among members, but the life of a mercenary is kind of like that.
__________________
"If your plan is for one year, plant rice.
If your plan is for ten years, plant trees.
If your plan is for one hundred years,
educate children." -- Confucius
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09-30-2008, 07:28
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#35
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S.n.a.f.u.
Join Date: Feb 2002
Location: South Africa
Posts: 1,635
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Simple one i would like to request if possible:
In the attack and defence logs, please could we have a date and time?
Makes it easier to see when we were attacked, and whether it has just happened or a day ago.
Thanks,
Chaos
__________________
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If I've offended anyone with this post, I do not apologize. I quit apologizing for logic, experience and reason a long time ago.
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09-30-2008, 13:57
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#36
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Defend Freedom
Join Date: Feb 2002
Location: Maine
Posts: 5,307
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Quote:
Originally Posted by Chaos
Simple one i would like to request if possible:
In the attack and defence logs, please could we have a date and time?
Makes it easier to see when we were attacked, and whether it has just happened or a day ago.
Thanks,
Chaos
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Their is a sytem already in place but it is bugged and the orginal author of the game or eric disabled it..
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10-02-2008, 21:49
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#37
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Senior Member
Join Date: Nov 2004
Location: Jawja
Posts: 2,320
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maybe a link in every ones gt profile so if you are in the forum and someone pisses you off you can just view their profile and go striaght to their army and pillage their gold  rather than getting in a flame match and hyjacking the thread.
__________________
Quote:
Originally Posted by Nestor
What defines gentleman is the way he finishes his business, not the way he started it.
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10-07-2008, 03:25
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#38
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Senior Member
Join Date: Nov 2007
Location: Florida
Posts: 682
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Don't know if this is posted yet, but it would be great to have an easier way to maneuver through the player list. Takes forever to click to the noob side (I'm new with army of 11). With this feature, everyone can find players to battle at their same lvl with much more convenience.
__________________
Florida Glockers #2008
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10-19-2008, 15:17
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#39
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Defend Freedom
Join Date: Feb 2002
Location: Maine
Posts: 5,307
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Something I have notice for some time is that when You attack it gives you a Defense points lost.. But it has no effect.
It might be pretty easy to use the existing system to use those Defense points lost during an attack and subtract them for a 24 hour period from your total Defense Number.
That way attacking someone would have a consequence for now. And make you a little weaker for the day.
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10-20-2008, 18:49
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#40
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CLM Number 20
Charter Lifetime Member
Join Date: Mar 2001
Location: Littleton, CO USA
Posts: 1,593
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Not really a feature suggestion, but I PM'ed Eric on a couple of issues with the game.
Looking forward to GTArmy -round two- after he has the time to incorporate everything and reset things.
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Where's the Kaboom? There was supposed to be an Earth-shattering kaboom! --Marvin the Martian
RTN Bodyguard Club # 84 "Freelance"
Last edited by rfenster; 10-20-2008 at 22:39..
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